Grain
8–1200 ms. Smaller values create shorter, finer grains; larger values create longer, larger grains.
Studio Cucurbits / TRACES / Granular audio effect
Coming soon
Windows / macOS / Linux Alpha / VST3
Sound in suspension. A body still in motion.
Suspended holds incoming audio as a granular sound body, preserving subtle motion and change within it.
WHAT IT IS
WHAT IT IS NOT
8–1200 ms. Smaller values create shorter, finer grains; larger values create longer, larger grains.
0.5–90 gr/s. Sets grain generation density; the centre animation changes across ten density steps.
Move the playback position through frozen sound. Left moves backward; right moves forward.
Widen grain start position, length and stereo position; the mesh spacing also expands during Freeze.
Vary grain density over time; during Freeze, each fragment moves irregularly.
Probabilistically omit grains; during Freeze, the divided mesh fades away step by step.
Sets the time to return from frozen sound to live input: approximately 80 ms–6 s.
Dry/Wet balance.
Output gain from −24 to +12 dB.
Suspended is currently in alpha.
The current build includes Freeze, granular playback, Release, factory preset loading and essential output-safety checks.
During Freeze, the mesh divides into closed-perimeter grain fragments; normal playback uses a continuous mesh. The centre animation uses Y-axis rotation only, with no zoom in or zoom out.
Sound behaviour, interface details, supported environments and parameter response may change during development.
Please verify operation in your own DAW and production environment before relying on the alpha in critical work.
Concept, sound design and artistic direction: Sachie Kobayashi
Developed and published by: Studio Cucurbits.